Guide:Main
Rikishi
Attributes
- Power
- Balance
- Footwork
- Technique
- Spirit
Creating a Rikishi
Stat lines
starting stat line templates
Shikona
General rules (i.e. no shikona of real wrestlers) Shikona changes
Maezumo
Pick a Heya, Any Heya
Rookie Gauntlet
Training Points
- How to get them
- How to spend them
Momentum
Focus Points
Base Die
Fatigue & Base Fatigue
Recovery Die
Injuries & Injury Threshold
Kyuujou
Kensho / Mochikyukin
As Ozeki and Yokozuna
Intai & Perks
In the Dohyo
How matches work
(in general. Specifics in sections below)
Spar vs Fight
Matches versus human players
- Etiquette for finding opponents
- Etiquette while facing opponents (rei, don't time out)
Matches versus bots
- Bot personalities
- You can still time out versus bots
Tachiai
Matta
Critical Tachiai
On the Offensive
Kimarite
- List of current kimarite + descriptions
On the Defensive
Defenses
- List of current defensive actions + descriptions
Critical Defense
Bonuses
Attack Bonus
Stat Bonus
Focus Die
Fatigue Die
Counters
Monoii
Gunbai doori
Torinaoshi
Gunbai sashichigae
Basho
Readying for a basho
How blocks + deadlines are structured
Banzuke
Kachikoshi and Makekoshi
Torikumi
Commentary
Human commentator
Flavor text by bot
Slohyo
Fusen
Prizes
Special prizes / Kinboshi
Between Basho
Degeiko
Training camps
King of the Hill
Jungyo
Glossary / Index
- mini-glossary of sumo terms used in this guide