Guide:Main

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Rikishi

Attributes

  • Power
  • Balance
  • Footwork
  • Technique
  • Spirit

Creating a Rikishi

Stat lines

starting stat line templates

Shikona

General rules (i.e. no shikona of real wrestlers) Shikona changes

Maezumo

Pick a Heya, Any Heya

Rookie Gauntlet


Training Points

  • How to get them
  • How to spend them

Momentum


Focus Points


Base Die


Fatigue & Base Fatigue


Recovery Die


Injuries & Injury Threshold


Kyuujou


Kensho / Mochikyukin


As Ozeki and Yokozuna


Intai & Perks

In the Dohyo

How matches work

(in general. Specifics in sections below)

Spar vs Fight

Matches versus human players

  • Etiquette for finding opponents
  • Etiquette while facing opponents (rei, don't time out)

Matches versus bots

  • Bot personalities
  • You can still time out versus bots

Tachiai

Matta

Critical Tachiai


On the Offensive

Kimarite

  • List of current kimarite + descriptions

On the Defensive

Defenses

  • List of current defensive actions + descriptions

Critical Defense


Bonuses

Attack Bonus

Stat Bonus

Focus Die

Fatigue Die

Counters


Monoii

Gunbai doori

Torinaoshi

Gunbai sashichigae

Basho

Readying for a basho

How blocks + deadlines are structured

Banzuke

Kachikoshi and Makekoshi


Torikumi

Commentary

Human commentator

Flavor text by bot

Slohyo

Fusen

Prizes

Special prizes / Kinboshi

Between Basho

Degeiko

Training camps

King of the Hill

Jungyo

Glossary / Index

  • mini-glossary of sumo terms used in this guide