Guide:Main
This is the current ruleset for RTY.
For previous versions of the rules, please refer to Guide:Rules_History.
Rikishi
Attributes
- Power - The raw strength of a Rikishi, for those that want to simply overpower their opponents.
- Balance - Your Rikishi's ability to stay on their feet, effectively carry their weight, manipulate momentum, and leverage their opponent into bad situations.
- Footwork - The dexterity, speed, and agility of your Rikishi.
- Technique - The technical proficiency of your Rikishi.
- Spirit - This reflects your Rikishi’s endurance and ability to keep fighting.
Creating a Rikishi
Stat lines
- Yotsu Specialist
- 4 4 2 3 2
- Your rikishi is at their best with a strong grip on the opponent’s mawashi.
- Rikishi who specialize in Yotsu-zumo are often impressive in strength, size and skill. Secure your favorite Migi-yotsu, Hidari-yotsu or Moro-zashi grips to overpower your opponent.
- Nagete Specialist
- 3 4 2 2 4
- Your rikishi steps up to the dohyo with the sole intention of being the only one standing once the bout is over.
- Rikishi who specialize in Nagete techniques are often experts at turning their opponent's movement and momentum against them. Good balance and timing are a must.
- Kakete Specialist
- 2 2 4 4 3
- Your rikishi is fast and agile, relying on their footwork and speed to send their opponents to the clay.
- Rikishi who specialize in Kakete techniques utilize a variety of leg tripping techniques to force their opponents off balance and tumbling to the clay.
- Tokushuwaza Specialist
- 4 2 3 4 2
- Your rikishi has a sharp mind, focusing on the technical aspects of sumo to outwit their opponents.
- Rikishi who specialize in Tokushuwaza have excellent ring sense, knowing exactly when and how to bring down their opponents with a variety of rare winning techniques.
- Oshi Specialist
- 2 3 4 2 4
- Your rikishi focuses on forward movement, using their hands to push and thrust their opponent backwards out of the ring.
- Rikishi who specialize in Oshi-zumo like to keep their opponent at a distance with some well-placed Tsuppari and maybe a Harite or two.
- Custom
- Any stat line as long as the sum of all stats equals 15 and no stat is below 2.
- Your rikishi is whatever you want them to be. Your custom build allows you to carve your own path to Yokozuna.
Shikona
General rules (i.e. no shikona of real wrestlers) Shikona changes
Maezumo
Pick a Heya, Any Heya
Rookie Gauntlet
Training Points
- How to get them
- How to spend them
Momentum
Focus Points
Base Die
Fatigue & Base Fatigue
Recovery Die
Injuries & Injury Threshold
Kyuujou
Kensho / Mochikyukin
As Ozeki and Yokozuna
Intai & Perks
In the Dohyo
How matches work
(in general. Specifics in sections below)
Spar vs Fight
Matches versus human players
- Etiquette for finding opponents
- Etiquette while facing opponents (rei, don't time out)
Matches versus bots
- Bot personalities
-
- Basic- AI chooses one of its best moves.
- Aggressive - AI tries to counter one of your best moves.
- Defensive - AI avoids being countered by your best moves.
- Balanced - AI uses all three criteria to determine its best moves.
- Random - AI chooses a random move.
- You can still time out versus bots
Tachiai
- Powerful
- Power + Balance
- Charge full force into your opponent, driving them backwards to transition into a Yotsu or Nagete stance.
- Reserved
- Spirit + Footwork
- Set your feet and ready yourself for your opponent's tachiai, taking the opportunity to move into an Oshi or Kakete stance.
- Quick
- Technique + Power
- Utilize your fast hands to secure a grip on your opponent and set yourself up for a Tokushuwaza or Yotsu stance.
- Surprise
- Balance + Spirit
- Catch your opponent off guard with something out of the ordinary and transition into a Nagete or Oshi stance.
- Evasive
- Footwork + Technique
- Avoid a head on collision with your opponent and move into a Kakete or Tokushuwaza stance.
- Powerful > Reserved > Quick > Surprise > Evasive > Powerful
Matta
Critical Tachiai
On the Offensive
Kimarite
- Yotsu 四つ
- Y1 - Yorikiri 寄り切り
- Power + Balance
- Frontal force out - maintaining a grip on your opponent's mawashi, forcing them backwards out of the ring.
- Y2 - Uwatehineri 上手捻り
- Power + Technique
- Overarm twist - to grab the belt of your opponent with an outside grip and twist them down to the side of the grabbing hand.
- Y3 - Uwatenage 上手投げ
- Power + Spirit
- Overarm throw - extending your arm over your opponent's arm to grab their mawashi and throwing them to the ground while turning sideways.
- Y4 - Shitatenage 下手投げ
- Balance + Footwork
- Underarm throw - extending your arm under your opponent's arm to grab their mawashi and turning sideways, pulling down and throwing them to the ground.
- Yorikiri > Tsuppari > Uwatehineri > Hanmi > Uwatenage > Tawara Kaiten > Shitatenage > Inashi > Yorikiri
- Y1 - Yorikiri 寄り切り
- Nagete 投げ手
- N1 - Kakenage 掛け投げ
- Balance + Spirit
- Inner thigh throw - to hook your leg inside your opponent's leg and lift it to execute a throw.
- N2 - Kotenage 小手投げ
- Balance + Power
- Armlock throw - wrapping your arm around your opponent's extended arm, then throwing them to the ground without touching their mawashi.
- N3 - Sukuinage 掬い投げ
- Balance + Footwork
- Beltless arm throw - extending your arm under your opponent's armpit and across their back while turning sideways, forcing them forward and throwing them to the ground without touching the mawashi.
- N4 - Kubinage 首投げ
- Spirit + Technique
- Headlock throw - wrapping your opponent's head (or neck) in your arms and throwing them down.
- Kakenage > Inashi > Kotenage > Makikae > Sukuinage > Tsuppari > Kubinage > Hanmi > Kakenage
- N1 - Kakenage 掛け投げ
- Kakete 掛け手
- K1 - Sotogake 外掛
- Footwork + Technique
- Outside leg trip - wrapping your leg around your opponent's leg from the outside and forcing them to fall backwards.
- K2 - Ashitori 足取り
- Footwork + Spirit
- Leg pick - grabbing and lifting your opponent's leg with both hands, causing them to fall over.
- K3 - Kekaeshi 蹴返し
- Footwork + Power
- Inner foot sweep - to sweep the inside of your opponent's ankle and knock them down.
- K4 - Kirikaeshi 切り返し
- Balance + Technique
- Twisting knee trip - positioning your knee behind your opponent's leg then twisting them backwards over your leg.
- Sotogake > Makikae > Ashitori > Tsuppari > Kekaeshi > Hanmi > Kirikaeshi > Tawara Kaiten > Sotogake
- K1 - Sotogake 外掛
- Tokushuwaza 特殊技
- T1 - Tsuridashi 吊り出し
- Technique + Power
- Frontal lift out - lifting your opponent by the belt and carrying them out of the ring.
- T2 - Katasukashi 肩透かし
- Technique + Footwork
- Under-shoulder swing down - wrapping two hands around your opponent's arm, grasping your opponent's shoulder and swinging them down.
- T3 - Hikiotoshi 引き落とし
- Technique + Balance
- Pull down - pulling on your opponent's shoulder, arm, or mawashi and forcing them to fall forwards to the clay.
- T4 - Kimedashi 極め出し
- Power + Spirit
- Arm barring force out - immobilizing your opponent's arms and shoulders with your arms and forcing them out of the dohyo.
- Tsuridashi > Tawara Kaiten > Katasukashi > Inashi > Hikiotoshi > Makikae > Kimedashi > Tsuppari > Tsuridashi
- T1 - Tsuridashi 吊り出し
- Oshi 押し
- O1 - Hatakikomi 叩き込み
- Spirit + Footwork
- Slap down - Slapping down on your opponent's shoulder, back, or arm and forcing them to fall forwards to the clay.
- O2 - Okuridashi 送り出し
- Spirit + Balance
- Rear push out - to push your opponent out of the dohyo from behind.
- O3 - Tsukidashi 突き出し
- Spirit + Technique
- Frontal thrust out - thrusting your opponent backwards out of the ring with one or a series of hand thrusts. Hand contact is not maintained.
- O4 - Oshidashi 押し出し
- Footwork + Power
- Frontal push out - pushing your opponent out of the ring without holding their mawashi. Hand contact is maintained throughout.
- Hatakikomi > Hanmi > Okuridashi > Tawara Kaiten > Tsukidashi > Inashi > Oshidashi > Makikae > Hatakikomi
- O1 - Hatakikomi 叩き込み
On the Defensive
Defenses
- Inashi 往なし
- Footwork + Power
- To sidestep or dodge your opponent's attack. Transitions into Kakete or Yotsu stances.
- Counters Yorikiri, Kotenage, Hikiotoshi, Oshidashi.
- Countered by Shitatenage, Kakenage, Katasukashi, Tsukidashi.
- Makikae 巻き替え
- Power + Spirit
- To execute a grip reversal on your opponent's mawashi. Transitions into Yotsu or Oshi stances.
- Counters Sukuinage, Ashitori, Kimedashi, Hatakikomi.
- Countered by Kotenage, Sotogake, Hikiotoshi, Oshidashi.
- Tawara Kaiten 俵回転
- Balance + Footwork
- To dance or spin at the tawara to avoid being forced out. Transitions into Nagete or Kakete stances.
- Counters Shitatenage, Sotogake, Katasukashi, Tsukidashi.
- Countered by Uwatenage, Kirikaeshi, Tsuridashi, Okuridashi.
- Hanmi 半身
- Technique + Balance
- To take a strong stance, reducing your opponent's momentum. Transitions into Tokushuwaza or Nagete stances.
- Counters Uwatenage, Kakenage, Kirikaeshi, Okuridashi.
- Countered by Uwatehineri, Kubinage, Kekaeshi, Hatakikomi.
- Tsuppari 突っ張り
- Spirit + Technique
- To deliver a series of thrusts or strikes at your opponent. Transitions into Oshi or Tokushuwaza stances.
- Counters Uwatehineri, Kubinage, Kekaeshi, Tsuridashi.
- Countered by Yorikiri, Sukuinage, Ashitori, Kimedashi.
Critical Defense
Bonuses
Attack Bonus
Stat Bonus
Focus Die
Fatigue Die
Counters
Monoii
Gunbai doori
Torinaoshi
Gunbai sashichigae
Basho
Readying for a basho
How blocks + deadlines are structured
Banzuke
Kachikoshi and Makekoshi
Torikumi
Commentary
Human commentator
Flavor text by bot
Slohyo
Fusen
Prizes
Special prizes / Kinboshi
Between Basho
Degeiko
Training camps
King of the Hill
Jungyo
Glossary / Index
- mini-glossary of sumo terms used in this guide