Guide:Old Rules: Difference between revisions

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=== Slohyo ===
=== Slohyo ===
=== Fusen ===
=== Fusen ===
===== Before Kyushu 2023 =====
: Fusen may occur during a Basho in the following situations.
:: '''Fusensho 不戦勝''' = forfeit win
:::* For each match where Rikishi submits a Slohyo form by the deadline while their opponent doesn't.
:::* A Fusensho is indicated with the code "F"
:: '''Fusenpai 不戦敗''' = forfeit loss
:::* For each match where a Rikishi does not submit a Slohyo form.
:::* A Fusenpai is indicated with the code "L"
:::* A certain number of Fusenpai in a row may result in Auto-Kyujo for that Rikishi.
:: '''Double Fusen'''
:::* For each match where both Rikishi do not submit Slohyo forms by the deadline, both receive Fusenpai.
=== Prizes ===
=== Prizes ===
==== Special prizes / Kinboshi ====
==== Special prizes / Kinboshi ====

Revision as of 02:04, 17 October 2023

NOTE: This page contains outdated rules from previous iterations of RTY, for the sake of preservation.
For the current rule set, please refer to Guide:Main.

Rikishi

Attributes

OG

  • Power
  • Weight
  • Footwork
  • Skill
  • Spirit

???

  • Power – The raw strength of a Rikishi, for those that want to simply overpower their opponents. Strong in Grip Techniques
  • Balance – Your Rikishi's ability to stay on his feet, effectively carry their weight, manipulate momentum and leverage their opponent into bad situations. Strong in Throwing Techniques
  • Footwork – The dexterity, speed and agility of your Rikishi. Strong in Limb Lock Techniques
  • Skill – The technical proficiency of your Rikishi. Strong in Pulling Techniques
  • Spirit – This reflects your Rikishi’s endurance and ability to keep fighting. Versatile stat used over many techniques but specialist in none.

Creating a Rikishi

Stat lines

OG

???

Before Aki 2023
The Iron Grip
Yotsu Specialist
Power Balance Footwork Technique Spirit
5 3 2 3 2
Your rikishi is at his best when his hands have firmly grasped the mawashi of his opponent. Rikishi who specialize in this stance are often impressive in size and strength as well as skill, as yotsuzumo is the more technical and graceful of the two primary styles of sumo. But no matter how skilled a rikishi might be, he cannot get anything done on the belt without the might to overpower his opponent. Whether he prefers an inside right or inside left, there's no doubt that when a yotsu specialist gets the grip he wants, his opponent is in deep trouble. Notable yotsu specialists include Terunofuji and Tochinoshin.
The Bulldozer
Oshi Specialist
Power Balance Footwork Technique Spirit
4 2 3 2 4
Your rikishi is proficient in pushing and thrusting his hands as though they were battering rams. The oshi specialist’s goal is to shove his opponent out of the ring and if he falls on the way out, that’s on him. Rikishi who specialize in this stance are brimming with explosive force fueled by a burning soul. Although their style is traditionally viewed as less refined than yotsuzumo, oshi specialists will tell you that molding one's arms into relentless weapons of mass destruction is an artform in itself. Notable oshi specialists include Takakeisho and Tamawashi.
The Catapult
Nagete Specialist
Power Balance Footwork Technique Spirit
3 5 2 3 2
Your rikishi steps up to the dohyo with the intention of being the only one standing on it after the bout is over. No pushing, no carrying, no belt grips, no ring-outs. Tossing your opponent down hard and making them taste the dirt is the most satisfying conclusion to a bout for the nagete specialist. If the gyoji just happens to get knocked down when he doesn't get out of the way in time, well that's just a bonus for the last man standing. Rikishi who specialize in this stance are often quite big and strong, but more importantly they know how to maintain balance whilst throwing opponents, so as not to buckle or fall with them. Notable nagete specialists include Hoshoryu and Okinoumi.
The Spider
Limb Lock Specialist
Power Balance Footwork Technique Spirit
2 2 5 3 3
Your rikishi is agile and dexterous, preferring to wrap his limbs around those of his opponents’ before taking them down or out for the win. Rather than overpowering his opponent, the limb locker restricts mobility, making escape a difficult task to execute. Once a limb locker gets ahold of you, you might as well be a fly caught in the spider's web. Notable limb lock specialists include Enho and Mainoumi.
The Professor
Pulling Specialist
Power Balance Footwork Technique Spirit
2 2 3 5 3
Your rikishi focuses on manipulating the momentum of his opponents against them. This, combined with a sharp ring sense and precise timing, allow rikishi who specialize in this stance to get adversaries in prime position for a hard fall to the clay. It will almost feel like they beat themselves when, really, they were given a lesson in physics by an expert technician. Although pulling is seen as something rikishi, especially yokozuna, should avoid, it cannot be denied that sumo is a sport in which such maneuvers can be devastatingly effective. Notable pulling specialists include Kakuryu and Abi.
Custom
Power Balance Footwork Technique Spirit
Any stat line as long as the sum of all stats equals 15, no stat is below 2, and follows the rules of #Stat Line Legality
Your rikishi is whatever you want them to be. Your custom build allows you to carve your own path to Yokozuna.

Shikona

Before 08/01/23
  • Shikona (character name) changes cost 5000 Kensho for the first change and an additional 5000 Kensho for each subsequent change. For example a player wishing to change their Shikona for the third time will need to pay 15000 Kensho.

Maezumo

Pick a Heya, Any Heya

Rookie Gauntlet


Training Points


Momentum


Focus Points


Base Die


Fatigue & Base Fatigue


Recovery Die


Injuries & Injury Threshold

Injury Threshold

Before 8/22/23
  • SimpleGyoji Bot must have the following values set to use the correct Injury Threshold values, regardless of the actual number of Basho completed
Basho Participation Number (bot)
Condition Basho Completed Value
Completed 21+ Basho 23
Sanyaku 13
Makuuchi 11
Juryo / Makushita 1

Kyuujou


Kensho / Mochikyukin


As Ozeki and Yokozuna


Intai & Perks

In the Dohyo

How matches work

Spar vs Fight

Matches versus human players

Matches versus bots


Tachiai

Before Aki 2023
Powerful
Power + Balance
Transitions into Yotsu or Nagete.
Reserved
Footwork + Spirit
Transitions into Limb Lock or Oshi.
Low
Power + Technique
Transitions into Yotsu or Pull.
Surprise
Balance + Spirit
Transitions into Nagete or Oshi.
Lateral
Footwork + Technique
Transitions into Limb Lock or Pull.
Counter Sequence Powerful > Reserved > Low > Surprise > Lateral > Powerful

Matta

Critical Tachiai


On the Offensive

Kimarite

OG
Grip Techniques
G1 Yorikiri 寄り切り
Power + Weight
G2 Uwatenage 上手投げ
Power + Skill
G3 Shitatenage 下手投げ
Footwork + Skill
Push/Thrust Techniques
T1 Oshidashi 押し出し
Weight + Footwork
T2 Tsukidashi 突き出し
Power + Footwork
T3 Hazuoshi 筈押し
Weight + Spirit
Pulling Techniques
P1 Hatakikomi 叩き込み
Footwork + Weight
P2 Hikiotoshi 引き落とし
Spirit + Skill
P3 Tsukiotoshi 突き落とし
Spirit + Footwork
Rear Techniques
R1 Okuridashi 送り出し
Footwork + Skill
R2 Okurihikiotoshi 送り引き落とし
Power + Spirit
R3 Okurinage 送り投げ
Power + Weight
Before Aki 2023
Yotsu 四つ
G1 Yorikiri 寄り切り
Power + Balance
G2 Shitatenage 下手投げ
Balance + Footwork
G3 Harimanage 波離間投げ
Power + Spirit
G4 Uwatenage 上手投げ
Power + Technique
Counter Sequence Yorikiri > Sidestep > Shitatenage > Makekai > Harimanage > Tawara Ballet > Uwatenage > Momentum Stop > Yorikiri
Pull 引き
P1 Hatakikomi 叩き込み
Technique + Spirit
P2 Hikiotoshi 引き落とし
Footwork + Technique
P3 Uwatedashinage 上手出し投げ
Balance + Technique
P4 Tsukiotoshi 突き落とし
Power + Spirit
Counter Sequence Hatakikomi > Defensive Tsuppari > Hikiotoshi > Sidestep > Uwatedashinage > Makekai > Tsukiotoshi > Tawara Ballet > Hatakikomi
Nagete 投げ手
T1 Kotenage 小手投げ
Power + Balance
T2 Sukuinage 掬い投げ
Balance + Footwork
T3 Kubinage 首投げ
Balance + Technique
T4 Okurinage 送り投げ
Technique + Spirit
Counter Sequence Kotenage > Momentum Stop > Sukuinage > Sidestep > Kubinage > Defensive Tsuppari > Okurinage > Makekai > Kotenage
Limb Lock 掛け手
L1 Ashitori 足取り
Footwork + Spirit
L2 Kimedashi 極め出し
Power + Footwork
L3 Sotogake 外掛
Footwork + Technique
L4 Katasukashi 肩透かし
Balance + Spirit
Counter Sequence Ashitori > Momentum Stop > Kimedashi > Tawara Ballet > Sotogake > Defensive Tsuppari > Katasukashi > Sidestep > Ashitori
Oshi 押し
O1 Oshidashi 押し出し
Balance + Spirit
O2 Okuridashi 送り出し
Power + Technique
O3 Tsukidashi 突き出し
Power + Footwork
O4 Waridashi 割り出し
Footwork + Spirit
Counter Sequence Oshidashi > Makekai > Okuridashi > Tawara Ballet > Tsukidashi > Momentum Stop > Waridashi > Defensive Tsuppari > Oshidashi

On the Defensive

Defenses

D1 - Sidestep 往なし
Technique + Spirit
Transitions into Pull or Oshi.
Counters Shitatenage, Uwatedashinage, Kubinage, Ashitori.
Countered by Yorikiri, Hikiotoshi, Sukuinage, Katasukashi.
D2 - Makekai 巻き替え
Power + Footwork
Transitions into Yotsu or Limb Lock.
Counters Harimanage, Tsukiotoshi, Kotenage, Okuridashi.
Countered by Shitatenage, Uwatedashinage, Okurinage, Oshidashi.
D3 - Tawara Ballet 俵回転
Balance + Footwork
Transitions into Nagete or Limb Lock.
Counters Uwatenage, Hatakikomi, Sotogake, Tsukidashi.
Countered by Harimanage, Tsukiotoshi, Kimedashi, Okuridashi.
D4 - Momentum Stop 半身
Balance + Technique
Counters Yorikiri, Sukuinage, Kimedashi, Waridashi.
Countered by Uwatenage, Kotenage, Ashitori, Tsukidashi.
D5 - Defensive Tsuppari 突っ張り
Power + Spirit
Transitions into Yotsu or Oshi.
Counters Hikiotoshi, Okurinage, Katasukashi, Oshidashi.
Countered by Hatakikomi, Kubinage, Sotogake, Waridashi.

Critical Defense


Bonuses

Attack Bonus

Stat Bonus

Focus Die

Fatigue Die

Counters


Monoii

Gunbai doori

Torinaoshi

Gunbai sashichigae

Basho

Readying for a basho

How blocks + deadlines are structured

Banzuke

Kachikoshi and Makekoshi


Torikumi

Commentary

Human commentator

Flavor text by bot

Slohyo

Fusen

Before Kyushu 2023
Fusen may occur during a Basho in the following situations.
Fusensho 不戦勝 = forfeit win
  • For each match where Rikishi submits a Slohyo form by the deadline while their opponent doesn't.
  • A Fusensho is indicated with the code "F"
Fusenpai 不戦敗 = forfeit loss
  • For each match where a Rikishi does not submit a Slohyo form.
  • A Fusenpai is indicated with the code "L"
  • A certain number of Fusenpai in a row may result in Auto-Kyujo for that Rikishi.
Double Fusen
  • For each match where both Rikishi do not submit Slohyo forms by the deadline, both receive Fusenpai.

Prizes

Special prizes / Kinboshi

Between Basho

Degeiko

Training camps

King of the Hill

Jungyo

Glossary / Index